Peak Pursuit is a strategic board game for two players centered on movement, elevation control, and tactical construction. Players control climbers who traverse and build a growing mountain made of stacked hexagonal tiles. Victory is achieved by reaching a defined summit condition, most commonly by standing on the mountain peak.
2. Components
Terrain Tiles: All tiles are hexagonal and stack concentrically.
Ground – Green (Level 0)
Foothills – Gray (Level 1)
Mountain – Black (Level 2)
Snow Cap – White (Level 3)
Climbers: Each player controls two climbers.
3. Objective
The default goal of Peak Pursuit is to be the first player to place one of your climbers on top of a Mountain (Black, Level 2) tile.
Note: If the "Reach Snow Cap" rule is enabled in settings, the goal becomes reaching the Snow Cap (White, Level 3).
4. Turn Structure
Players alternate turns. On your turn, perform the following steps:
Step 1: Choose a Climber
Select one of your two climbers to activate. If neither can move, your turn ends.
Step 2: Move the Climber
Move the selected climber exactly one hex to a legal adjacent space.
Destination must be adjacent and unoccupied.
Elevation Rule: You may move to the same elevation, any number of levels down, or at most one level up (e.g., Ground to Foothills is allowed; Ground to Mountain is not).
Step 3: Build
After moving, you must build exactly one tile on an adjacent, unoccupied space.
Build Upward: Place the next higher tile on an existing stack (e.g., Foothills on Ground).
Expand: Place a new Ground tile adjacent to at least two existing tiles (or 1 depending on strictness).
5. Optional Rules (Settings)
Get Your Goat: Adds a neutral Goat piece. After building, the active player may move the Goat one hex. The Goat blocks movement and ignores climbing restrictions (it is a mountain goat, after all!).
Note: Other variants like "Canoe" or "Climb Dice" are not currently implemented in this digital version.